domingo, 22 de septiembre de 2024
Resuming the blog
As you may have noticed, the blog has had a few posts, interviews above all. This is because I have started the History and Heritage degree. The first year of the degree has taken up a lot of my time, this second year I have learned to manage my time better so that I can afford to write. Wargames and history go hand in hand and I think that they are not used as they should be. To get back to the blog I would like to start with a reflection on wargames and history and how this union can give us new perspectives.
One of the main reasons why we play these types of games is because we like to delve into the past, a window that allows us to see a very specific period and place. These games not only recreate battles and campaigns, but they allow us to immerse ourselves in a historical context, analyze the situations of the leaders and understand why they took them.
One of the points that we often overlook is historical recreation, they are very detailed and complex games, but they are for a reason. The designer of this type of game delves into the period like a researcher, he doesn't pull the game out of nowhere and this is reflected in the rules. This complexity, in some cases, represents the passion that the designer had about the period or about the battle in question. This research is supported by detailed maps, the topography of a conflict is very important and can give a unique touch to a game. The orders of battle reflect the strengths and weaknesses of each side and allow us to understand the importance of each unit.
An example of all of the above would be Andean Abyss, the COIN series is one of my favorites. The games in this series are abstract, but that has an explanation. We are dealing with an irregular conflict in Colombia, the fact that the representation of the insurgents' pieces is like this makes sense, we are never told what these pieces represent, we only know that it represents a cell, this fits very well with the mechanics of the insurgents. If we look at the terrain, we can see that, in a simple way, it represents very well what it means to operate in that type of terrain. I don't want to go into more depth, since I want to dedicate an article to each game in the COIN series.
And this brings us to the next thing: What am I going to publish? I want to increase the quality of the posts, the GMT interview section will remain more or less the same. Regarding the other articles, I want to focus on political violence, since that is what I want to investigate. I will try to publish a post every month.
Retomando el blog
Como habréis podido comprobar el blog ha tenido unas publicaciones bajas, entrevistas sobre todo. Esto se debe a que he iniciado el grado de Historia y Patrimonio. El primer año de carrera me ha comido mucho tiempo, este segundo año he aprendido a manejar mejor el tiempo para poder permitirme escribir. Los wargames y la historia van de la mano y creo que no se aprovecha como se debería. Para volver a retomar el blog me gustaría empezar con una reflexión sobre los wargames y la historia y como esta unión nos puede dar perspectivas nuevas.
Una de las principales razones por las que jugamos a este tipo de juegos es porque nos gusta adentrarnos en el pasado, una ventana que nos permite ver un periodo y un lugar muy concreto. Estos juegos no solo recrean batallas y campañas, sino que nos permiten sumergirnos en un contexto histórico, analizar las situaciones de los líderes y comprender por qué las tomaron.
Un ejemplo de todo lo anterior sería Andean Abyss, la serie COIN es una de mis favoritas. Los juegos de esta serie son abstractos, pero eso tiene una explicación. Estamos tratando con una conflicto irregular en Colombia, que la representación de las fichas de los insurgentes sea así tiene un sentido, nunca se nos indica que representan esas fichas, solo sabemos que representa una celula, esto encaja muy bien con las mecánicas de los insurgentes. Si nos metemos en el tema del terreno vemos como, de una forma simple, representa muy bien lo que significa operar en ese tipo de terrenos. No quiero seguir profundizando, ya que quiero dedicar un artículo a cada juego de la serie COIN.
Y esto nos lleva a lo siguiente ¿Qué voy a publicar? Quiero aumentar la calidad de los post, el apartado de entrevistas de GMT seguirá más o menos igual. Respecto a los otros artículos me quiero centrar en la violencia política, ya que es lo que quiero investigar. Intentaré sacar un post cada mes.
martes, 23 de julio de 2024
Purgatorio: Men of Iron Volume VI Entrevista: Ralph Shelton
Las batallas se libraron en toda Italia desde mediados del siglo XII hasta mediados del siglo XIII y ambos bandos terminaron en la cima en un momento u otro. Este sexto juego de Men of Iron cubre algunas de esas batallas: comenzando con Federico Barbarroja tratando de recuperar las provincias rebeldes en Italia a finales del siglo XII, dando un giro hasta el siglo XIII con algunas batallas que marcaron el fin del gobierno directo de los Hohenstaufen en Italia. , ¡y termina con una guerra que, según el mito, se libró por el robo de un cubo de una ciudad a otra!
Las reglas y las imágenes que se muestran aquí no son definitivas.
Lo puedes encontrar en P500
Purgatorio: Men of Iron Volume VI Interview: Ralph Shelton
lunes, 3 de junio de 2024
Founders of Reyvick Entrevista: Richard Garfield
Founders of Reyvick Interview: Richard Garfield
martes, 19 de marzo de 2024
Lenin's Legacy Entrevista: Mathias Cramer
Las reglas y las imágenes que se muestran aquí no son definitivas.
Lo puedes encontrar en P500
Lenin's Legacy Interview: Mathias Cramer
sábado, 16 de marzo de 2024
Coast Watchers Interview: Volko Ruhnke
Coast Watchers Entrevista: Volko Ruhnke
Las reglas e imágenes aquí mostradas no son finales.
Lo podéis encontrar en P500
miércoles, 31 de enero de 2024
Sovereign of Discord: A Fire in the Lake Expansion. Proyect Beef-up (English)
In the previous post, we could see how Diem's reforms increased the influence of the VC in South Vietnam and this would have consequences for the United States.
The US government was concerned about the growing VC threat and the southern government was being overwhelmed.
He wanted to prevent the entirety of Vietnam from falling into communist hands, as it would be a precedent for other countries in the region.
The United States government wanted to demonstrate its commitment to its ally.
This project was entrusted to General Edward Lansdale, a counterinsurgency expert. The project began in 1961 and was completed in 1962. During that time the number of American military advisors increased from 3,205 to 16,000.
Resuming the blog
As you may have noticed, the blog has had a few posts, interviews above all. This is because I have started the History and Heritage degree...
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Today I bring you an introduction to GMT's Next War series . In this article I do not want to focus on the games but on the system itse...
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Defiance: 2nd Russo-Ukrainian War 2022-? Volume 1: Miracle on the Dnipro 2022 (“Defiance”) covers the initial 2022 Russian invasion of Ukra...