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You can find it in P500
1-Who are you and your favorite wargame/s?
KJ - “Who am I?” is a hard question to answer! There are so many little things that make up who I am now. For gaming purposes, the easy/short answer is “I am a developer.”
Favorite wargame is another tough question for me. (I’m off to a great start here…) Of course, I will say anything created by my late husband Chad Jensen because I love them all! I have played all of his games literally hundreds of times and still enjoy playing them. Combat Commander heads up my list but Fighting Formations is putting up a good fight for those top honors.
My first wargame was Totaler Krieg which I learned to play in 2000. I played board games, card games, and miniatures battles, and had an avid interest in history prior to that. But my exposure to hex-and-counter games in 2000 by Chad opened up a whole new world to me, starting with TK. That game also holds a special place in my heart because of how often we played it together.
JF – I am also a developer. I have widely varied interests in gaming because I am curious about what designers can imagine and discover through their creative work. My favorites tend to be focused on tactical conflict.
KJ - “Who am I?” is a hard question to answer! There are so many little things that make up who I am now. For gaming purposes, the easy/short answer is “I am a developer.”
Favorite wargame is another tough question for me. (I’m off to a great start here…) Of course, I will say anything created by my late husband Chad Jensen because I love them all! I have played all of his games literally hundreds of times and still enjoy playing them. Combat Commander heads up my list but Fighting Formations is putting up a good fight for those top honors.
My first wargame was Totaler Krieg which I learned to play in 2000. I played board games, card games, and miniatures battles, and had an avid interest in history prior to that. But my exposure to hex-and-counter games in 2000 by Chad opened up a whole new world to me, starting with TK. That game also holds a special place in my heart because of how often we played it together.
I decided to get this title onto the P500 with GMT because I would love to finish out the projects Chad had started and GMT is my partner in that endeavor. When I looked over the files for this game a few months ago, I was surprised to find that we were nearly done with the development work (design work had been finished long before) when Chad fell ill. All the scenarios were fleshed out, most of the maps were done, a few small items needed tending to and then it was just left to grind through playtesting to check for balance on each scenario. I had not recalled being that far along with the work, but his illness had pushed everything else off my plate and out of my mind.
Now that I am in a good headspace to take up working on his projects again, this one seemed like the logical place to start. We had always intended to expand the system to other formations and have a few more lined up after this one.
And I have been blessed to have our great friend John Foley agree to come back on this project with me! He had originally worked with Chad and I when we first started crafting the US 29th ID scenarios and he has been an integral part of our team on this project. So to have him back working with me to finish this up has been phenomenal.
The 29th also ran up against tank ditches, communication trenches, a fort, concrete bunkers… all sorts of things that were not highlighted in the previous FF scenarios from the East Front.
In addition, as the 29th had access to more battlefield support than their GD counterparts, their card deck is tailored to that experience as well. The US player in the new game has access to more cards and at lower initiative costs, bringing artillery and air support to the forefront in a way we haven’t explored before.
KJ – There are 12 scenarios covering fighting in France, through Holland, and into Germany. There are also 14 maps – one is a training map like what came with the GD version and one is a ton of bocage for those who want that “in the thick of things” feel for a design-your-own battle. Six of those 14 maps are large and the other eight are smaller (comparable to Combat Commander-sized maps).
The game is listed as “five minutes per turn” and I find that the smaller scenarios play out in about 2-3 hours. The larger scenarios, obviously, take longer but I don’t have a solid sense of the timing just yet. Further playtesting will give me a better feel for it but I would guess 5-6 hours is reasonable for a larger scenario. Of course, this all depends on your play speed and who you are playing with, so…
JF – The scenarios give the players the variety of the challenges faced by the 29 ID – facing strong defenders in confined, hilly terrain, and then in fortress fights in France, followed by mostly wide-open field terrain in Holland and Germany. There are a few exceptions, however, a player who plays the scenarios in order should experience the evolution of the unit.
KJ – I am interested in keeping the Fighting Formations series going with other units to be highlighted. I have a personal list of units I would love to see and will be directing my research in those areas.
There are also other games that Chad left in progress that I will be evaluating to see if they are at a stage where my development skills can finish them up.
And I don’t think I will ever be done with Combat Commander. I have had ideas for Battle Packs over the years but they always took a back burner to whatever current project Chad had going for us as he was always the driving force with our work.
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