Claudius’s invasion of Britain in 43 CE was a military success. However, as a series of rebellions demonstrates, this military success was not so much the end of the story but rather the beginning. The British tribes were unruly, and even when defeated in large pitched battles, they did not cease antagonizing Rome nor, indeed, each other. For the British tribes, expansion seems not to have been an overriding concern, but they nevertheless were engaged in a struggle to survive in an environment dominated by Rome. Survival might mean battle, but it might also mean finding other ways to protect or encourage trade, agriculture, crafts, or sites of ceremonial importance. In the midst of this strife, the island of Britannia provides the perfect arena for players to champion one of four factions as they compete to establish or reclaim their foothold on the land.
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You cand find it in P500
1-Who are you and you favourite wargame/s?
My name is Maurice Suckling. I’ve been a budding hobbyist board game designer for as long as Daniel. I’ve spent 24 years helping to make video games - usually as a writer, narrative designer, audio director, or consultant of some kind, although sometimes in other roles. Some of the best known games I’ve been involved in are Civilization VI, Fortnite and Borderlands: The Pre-Sequel. I’m also an assistant professor at Rensselaer Polytechnic Institute in Upstate New York, where I teach and research on storytelling in games, and historical simulations as part of the Games Simulation Arts and Sciences program. In 2018 Worthington released my first board game, Freeman’s Farm: 1777 and three other games have followed for the same publisher since then. Hmm…my favourite wargames - that rather depends on all kinds of things - number of players, playtime, my mood, amongst them - but certainly some perpetual favourites are anything in the Quartermaster General series - especially the 1914 game, Twilight Struggle, W1815. Games that have been intriguing me most recently are Atlantic Chase, Hiter’s Reich, Napoleon Returns: 1815, Verdun: Steel Inferno, The Fog of War and Star Wars: Rebellion - as well as lots of Brian Train’s (vast) catalogue. Daniel’s tastes certainly extend deeper into Eurogames than my own, but there’s still plenty of overlap - I’m especially drawn to games that attempt to model or represent non-kinetic conflict - like political or social dimensions of history, and the kinds of mechanics we often see in Eurogames are now often being blended with more conventional wargames mechanics.
2-Why did you decide to do this game?
Rebellion: Britannia is the evolution of a design that was originally submitted for the inaugural ConSIM Game Jam, which was organized by Fred Serval in October 2020. Maurice and I have known one another since school days, have been gaming together for decades, and have collaborated on a number of game designs in the past. Maurice, fresh off the back of his Charles S. Roberts Award success (for his Chancellorsville: 1863, in 2020), asked me if I would be interested in joining him as a team, I agreed, and our game made the final three. GMT encouraged us to develop the game further, and it grew from an expansion (of sorts) for Pendragon into this new design.
3-Can you talk about the mechanics?
4-How the different factions work?
The Romans are primarily interested in extending their control of the province, building settlements and forts, and controlling regions. They are, perhaps, the most traditionally wargame-like of the factions, but must also consider levels of tension amongst the tribes, and engage in diplomatic actions where necessary, and have cards in their deck that allow them to pursue such options.
Of the Briton factions, the Silures are perhaps the simplest, as they are essentially constantly belligerent and in opposition to Rome. However, as with all of the Briton factions, engaging a Legion in combat is going to end badly for you, so guerilla warfare is the order of the day. Being the most warlike of the Briton tribes, the Silures have lots of cards that relate to raids, ambushes, and resistance, and score their VPs largely through combat and military activity.
The Iceni begin the game as friends with Rome, but events may transpire that result in Boudica becoming the faction leader - at this point they essentially about-face into direct opposition with Rome, and will score VPs by burning anything Roman that gets in their way. Balancing this potential change of game state is one of the interesting elements of playing this faction.
Like the Iceni, the Brigantes start the game as allies of Rome, and their focus is even further in this direction than the Iceni. They will be encouraging Romanization of the regions, and will even lend military forces to Rome, and such actions will be a major focus of how the faction scores VPs. However, as with the Iceni, there is a chance that events will mean that this faction also becomes extremely hostile to Rome, so careful balanced card play is advised, as things may pivot quickly.
Whether a faction is an ally of Rome or not, they are still competing against both Rome and the other Briton tribes for VP, and so they will also want to keep an eye on how Rome is doing - expanding, of course, will be good for their friends, as it keeps the other tribes down, but they won’t want them to be expanding too much, as they will run away with the game. These sorts of considerations add another interesting consideration to inter-faction play. Also, as the game can be played solo with any combination of AI-controlled factions, it should be possible to get a taste of all of the different approaches, even if you are a solo gamer.
5-Scenarios and/or length of the game?
6-Do you have another game/project in mind?
Daniel here - I’m finishing up two prototype designs with an eye to sending them to publishers for consideration in the autumn. The first is themed around the Wars of the Roses, and is an area control game based around a card tableau, its working title is Loveday 1458. The second is a dogfighting game that takes bits from games like X-Wing: The Miniatures Game and combines them with Subutteo and Flick ‘Em Up style gameplay. This is a light tabletop wargame, tentatively titled Fingertip Aces.
Maurice here - I also have a game about the 1914 July Crisis - the diplomatic crisis that spawned the First World War which is being published by Worthington and will be on Kickstarter soon. I have a game about the Cold War now in testing. I also have a game about Elizabethan spies and another game in the same series as Freeman’s Farm and Chancellorsville in development.
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